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Datapacks
A datapack is a self-contained folder of JSON files that tells the game everything it needs to know about new content — items, enemies, dungeons, crafting recipes, skills, and more. No code required.
Getting Started
Assets
Items
Topic Description
Materials Ores, ingots, alloys, and bio materials — field reference and JSON examples
Personal Equipment Suits, gloves, boots, weapons, accessories — all stats documented
Ship Equipment Hulls, shields, engines, thrusters, ship weapons — all stats documented
Enemies & Dungeons
Topic Description
Hostiles (Enemies) Enemy stat fields — health, defense, damage, crit, attack rate
Rooms Combat rooms, loot rooms, and mixed encounters
Dungeons Stringing rooms into full dungeon runs — energy cost and repeatable settings
Crafting & Skills
Topic Description
Recipes Crafting formulas — inputs, output, time, and skill requirements
Skills Overview Skill JSON structure, XP formula, and progression tuning
Combat Skills Weapon, shield, engine, and thruster efficiency skills
Crafting Skills Forging, alloying, and recipe-gating skills
Science Skills Alien tech, biology, and advanced physics skills
Quick-Start Checklist
Before the game will load your datapack, you need at minimum:
A folder named after your datapack ID (e.g. my_pack/)
manifest.json — registers your pack with the game
At least one language file in assets/languages/ (e.g. en_US.json)